Building immersive learning experiences since 2016

We started Brimduk to make AR and VR game development accessible to anyone curious about creating interactive worlds. Our seminars focus on practical skills you can apply immediately.

What drives our teaching approach

Most AR and VR courses overwhelm beginners with theory. We noticed students struggled to connect concepts with actual game mechanics. That's why we built our seminars around hands-on projects from day one.

Our instructors are developers who've shipped commercial games. They know which skills matter most when you're starting out. Every session includes live coding, troubleshooting, and peer feedback sessions.

Students collaborating on AR development project

How we structure learning

Project-based curriculum

Build three complete AR experiences during the seminar. Each project introduces new mechanics and tools you'll use in real development work.

Small group sessions

We cap enrollment at 12 participants per seminar. This ensures everyone gets individual attention when debugging code or refining game logic.

Continuous feedback loops

Weekly code reviews and playtesting sessions help you spot issues early. You'll learn to critique your own work before shipping.

Who teaches at Brimduk

Our instructors balance technical depth with clear explanations. They've all shipped commercial AR or VR titles and understand the challenges beginners face.

Instructor demonstrating VR development workflow

Liora Voss

Lead AR Developer

Instructor reviewing student project code

Kael Thorne

VR Systems Architect

Instructor guiding group discussion on game mechanics

Senna Briar

Interaction Designer

Your learning path with us

1

Environment setup

Install Unity and configure your AR/VR development tools. We walk through each step to prevent common setup errors.

2

Core mechanics

Build your first interactive AR scene. You'll implement object placement, gesture recognition, and basic physics.

3

Peer review

Share your project with the group for feedback. Learn to identify design issues and suggest improvements to others.

4

Polish and deploy

Optimize performance, test on multiple devices, and prepare your game for distribution on app stores.

1,284
Graduates
68
Seminars Held
94%
Completion Rate
12
Max Group Size

Every participant leaves with three working AR prototypes they can expand.

What makes our seminars different

Live coding sessions where you see exactly how instructors approach problems and debug issues in real time.

Access to a private Discord server where you can ask questions between sessions and share progress with peers.

Recorded sessions available for six months after completion so you can revisit complex topics at your own pace.

Weekly office hours where instructors review your code and suggest optimizations specific to your project goals.

Guest speakers from studios currently shipping AR and VR titles who discuss industry workflows and hiring practices.